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Old Nov 26, 2007, 01:52 PM // 13:52   #501
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imo, henchmen should become heroes which you can get from quests.

Of course people who only have prophecies and or factions will still be able to use henchmen.
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Old Nov 26, 2007, 02:14 PM // 14:14   #502
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Quote:
Originally Posted by eternaldarknessx
why not have an event where we can have 7 heros?
id love to see a 7 hero event every other month or something.
it would give everyone a chance to test out the 7 hero idea, give some people a chance to do that "impossible" quest because they cant find a pug group to do it.
ANET DO YOU HEAR ME! MAKE IT AN EVENT!!

lol
Thats actually not a bad idea, because then Anet could see the effects of allowing us to use 7 heroes live, as would we!!! Then it would end after a day or two and everything would go back to normal.

I mean, how exactly did Anet test the hero system?

They say they tested the idea of having 7 heroes and didnt like the result. How did they test it? By getting the development team or a small group of testers to sit in a room and play a beta version with 7 heroes each. How does that prove anything?

You can only test the impact on a live game with 1000s of players interacting. If it has a negative impact then I will accept it and shut up, if it doesnt then I think Anet should eat their hats!

But I would personally like to see it being tried before I accept it as a bad idea, purely on word of mouth.
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Old Nov 26, 2007, 02:47 PM // 14:47   #503
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Events are never a good way to test new mechanics (Apart from for spotting bugs). Simply because when something is new and only around for a limited time you are going to get more people trying it.

Such as the 6v6 HA change, there was a big increase in players when it was first changed.
Same with HB maps in RA/TA.

Its not a good way to see the longterm impact. But tbh we already have h/h. I cant really see all that many people switching from PuGs to 7 heroes.
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Old Nov 26, 2007, 02:54 PM // 14:54   #504
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While I like the idea of 7 Heros myself, the event idea is flawed.

One fast problem is that if you make it an event then everyone is likely to try it, and that would show a dramatic delcine in PuGs. Most argue against 7 heros for that one reason alone.


I believe the best way for them to introduce 7 heros is with a soft update. Let people discover the change on thier own. Those that PUG or run with guild/alliance members would not notice and be unaffected. Those of us that do use Hero/Hench parties would instantly notice the change and would add more heros.
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Old Nov 26, 2007, 03:39 PM // 15:39   #505
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Quote:
Originally Posted by Isileth
Its not a good way to see the longterm impact. But tbh we already have h/h. I cant really see all that many people switching from PuGs to 7 heroes.
I know a lot of people that don't like to H/H because "the henchies suck." It all has to do with mentality.
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Old Nov 26, 2007, 04:01 PM // 16:01   #506
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Most of those Puggers have no idea how to set up and use heroes. Setting up some of the heroes is quite expensive and quickly blows the cash stache.
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Old Nov 26, 2007, 06:01 PM // 18:01   #507
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Quote:
Originally Posted by freekedoutfish
Thats actually not a bad idea, because then Anet could see the effects of allowing us to use 7 heroes live, as would we!!! Then it would end after a day or two and everything would go back to normal.

I have to disagree with you here - it would end up being similar to the UAS issue that had in the Prophicies beta. If you gave people a taste and took it away, you'd be asking for another riot.



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Old Nov 27, 2007, 12:53 AM // 00:53   #508
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Quote:
Originally Posted by Isileth
....had Anet not advertised GW as a game you could play solo.
Please, give me one link where Anet advertised that you can solo play throughout the game.
I can't even see "solo" written on the Prophecies box which I bought 2 1/2 years ago.
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Old Nov 27, 2007, 01:27 AM // 01:27   #509
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Quote:
Originally Posted by Mineria
I can't even see "solo" written on the Prophecies box which I bought 2 1/2 years ago.
Then you're not looking very carefully. Quite a few of us would never have bought the game if it didn't say on the box, plain as day, that you can play solo with "skillful" henchmen. A game that can only be played with other people is a game that isn't worth my money.
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Old Nov 27, 2007, 01:55 AM // 01:55   #510
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Quote:
Originally Posted by Vinraith
Then you're not looking very carefully. Quite a few of us would never have bought the game if it didn't say on the box, plain as day, that you can play solo with "skillful" henchmen. A game that can only be played with other people is a game that isn't worth my money.
It's your adventure!

Jump right into a world of thousand where each mission is created just for you. Live a fast paced adventure without travel time delay, high death penalties, or spawn camping. Join with friends or play solo with a band of skillful henchman.
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Old Nov 27, 2007, 01:57 AM // 01:57   #511
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It would be an idea to run an update to allow that and test it for a week. They do it with other updates to see if they work. Makes some sense if you ask me.
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Old Nov 27, 2007, 02:10 AM // 02:10   #512
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Quote:
Originally Posted by Zeek Aran
It's your adventure!

Jump right into a world of thousand where each mission is created just for you. Live a fast paced adventure without travel time delay, high death penalties, or spawn camping. Join with friends or play solo with a band of skillful henchman.
Thanks Zeek, I didn't feel like trying to find my box.
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Old Nov 27, 2007, 02:10 AM // 02:10   #513
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Could ANet add an outpost to the Battle Isles that is a strictly PvE 1 player/7 heroes mission? Use any old map, and a good diversity of enemies, and see what happens? Make it so you MUST have 7 heroes on your team, and see how it goes. Keep it running for a good while, and collect the data...
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Old Nov 27, 2007, 02:16 AM // 02:16   #514
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I'm all for a full hero party. I can't see why four henchies should have to be brought if a player wants to play alone. The only difference between heroes and henchmen is their ability to be customized...Clearly we are being hindered to encourage PuG play...for a reason I can't understand. Though if Anet truly wanted us to PuG, there should be a limit on the amount of combined heroes and henchmen on a team...
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Old Nov 27, 2007, 02:36 AM // 02:36   #515
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There's a whole bunch of Heroes that I never take.

I seldom take Warriors, but if I do, Jora gets first place. She is HUGE and I am sick of Koss already. Goren never had a chance, as I always take Norgu, your first Mesmer hero. Are you still level 18 Goren?!?!?!?!

I take Zhed when I need one ele, and Vekk if I need two. Sousuke is just...uh...purple. I grudgingly bring him for Snowmen. Vekk's my designated Air guy for Destroyer purposes.

Talhkora gets first spot, cos she's cuter than Dunkoro and Ogden. Its a tough choice between Balding and Ugly...and Ugly and Balding.

Margrid > Jin. She's definitely hotter, much nicer armour too. GW:EN Zho keeps them out of the party mostly though.

Olias is my designated MM, and Livia found a place because of Sab's Resto. MoW is in the Ugly and Balding category. I am thinking that with 4 necros, I can have my own Blood Spike going in PvE.

I seldom took Norgu anywhere, his Elton John wardrobe clashes with everything. Gwen is a slightly better choice, if only she wasn't so grumpy all the time.

I took Zenmai around for a while to level her. I did this condition spamming build, where every single skill caused a condition. She is smart enough to only put Dazed on casters. Not completely hopeless. Anton hasn't seen action.

Razah was useful as a 3rd MM for Dzagonur Bastion, but has not seen action since. I only got one Xandra, and used her one with a PuG (for her own quest).

Morgahn and Hayda always features on my Paragon, but seldom anywhere else.

Never fielded Kahmu before (except his own quest), and Melonni features occasionally as a VoS, or Melandru irritation. If the mobs can do it to you, you can do it to them!

I must admit that 7 heroes is definitely quite a few notches more powerful than even the GW:EN henchmen, who aren't bad. I reckon it will be a nice feature for Hard Mode only, but then they'll need to release a Harder Mode.
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Old Nov 27, 2007, 02:38 AM // 02:38   #516
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Quote:
Originally Posted by freekedoutfish
...You can only test the impact on a live game with 1000s of players interacting...
In an instanced based game, noone will be interacting, especially if they were testing 7 heroes.
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Old Nov 27, 2007, 02:56 AM // 02:56   #517
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I wouldn't mind a full hero team since I only use heroes/henchies when I can't find a group. This is more common lately with everyone in GW:EN and since my goal is to get all my characters through their respective campaigns. Some people are still flooding NF and some in Prophecies, but when I'm able to get on and play after school, work and spending time with family...most people are going to bed. So a full hero team would benefit me during quests since I usually solo them the most and look for PUG's in missions. H/Hing a mission is a last resort for me. Sometimes, like one lady said previously, it takes me several days just to get a team that actually beats a mission. And I'm usually a patient player.

Quote:
Originally Posted by Kegman

I work 2pm-10pm est. This leaves the morning hours and super late night hours to play. Getting pugs for "the deep" has me waiting for 30mins to an hour and I have yet to play the game.....and I have to go to the international district to get ppl? This should not be.

I avoid elite missions because of this waiting plus, if I dont have the skill set wiki says, im a noob.

ONe more: if i dont run a hb or zb build, im a noob. I have a woh build that works very and am very good at using it. Its just not on wiki so im a noob.
I'm in the same boat as you. 2:30 pm - 11pm. I completely agree.

Last edited by Zion El; Nov 27, 2007 at 03:07 AM // 03:07..
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Old Nov 27, 2007, 10:35 AM // 10:35   #518
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Quote:
Originally Posted by arsie
In an instanced based game, noone will be interacting, especially if they were testing 7 heroes.
I meant in the sense of how it would impact PUGS, since pugs are the only thing 7 heroes would effect. Something you can only test if you do it live or on a highly populated beta.
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Old Nov 27, 2007, 03:26 PM // 15:26   #519
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Quote:
Originally Posted by freekedoutfish
How ever you cant do the necrotic trick using henches or heroes, because atleast one human has to remain on the other side to let you back in. That trick isnt do-able with just one human.

That only leaves (if you do it solo) the choice to flag 3 heroes at the ghost to keep him alive while the henches help you kill the bosses. While im sure its do-able, its not going to be very easy or fun.
So you can't enter the mission and do the bonus, resign, enter again to do the mission itself??
Since when does a bonus in prophecies only count when you do the mission at the same time??
And keeping the ghost alive while you do the bonus... just let him stay outside the gate...
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Old Nov 27, 2007, 03:31 PM // 15:31   #520
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Quote:
Originally Posted by Vinraith
Then you're not looking very carefully. Quite a few of us would never have bought the game if it didn't say on the box, plain as day, that you can play solo with "skillful" henchmen. A game that can only be played with other people is a game that isn't worth my money.
No where does it say solo on the box.
Actually, it doesn't say so on any of my GW game boxes.
So please post something where Anet official announced that.
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